Role-play (RP) is an activity which requires participants to assume roles of virtual characters and collaboratively create stories. You determine your own actions, free to improvise your way through the story while taking into consideration the RP guidelines and sim rules. Your choices during role-play shape the direction and outcome of the story and your character.

In the 3-D digital world of Second Life, we’ve created a type of MMORPG (massively multi-player online role-play game) based on a virtual city, plagued with crime, corruption and many other mature themes. With an extensive history, large community, diverse organizations, detailed guidelines, realistic cityscape and rules enforced by our admin staff, the Crack Den brings an experience in Second Life like no other.




As the sun begins to set, the rumbling bus makes its way into the city of Hathian. Shadows of low-rise buildings, desolate in nature, crawl over cracked concrete. As the day's last sunlight escapes county lines, the city seems to awaken.

Suspension creaking over pothole-ridden streets, the dingy transport makes its way around corners and slowly comes to a halt. Tired and restless from the long ride, you slowly raise your head.

Finding yourself alone at the back of the empty bus, you shift against the cracked grimy seat.

Slowly, your head turns towards the window. An eerie sense of regret overwhelms you as your eyes scan the street. In this dark and broken neighborhood, several figures quickly move into the shadows of an alley. At the corner, a hooded figures exchanges a bags. Your sight moves towards the direction of cackling women, scantily-clad and congregating under the overpass. A homeless man, covered in a tattered trench coat, lies sprawled across the pavement. You desperately begin to hope the bus would move on to the next stop.

“End of the line!” growls the bus driver.

You quickly turn your head towards the front of the bus, catching a glimpse of the burly driver’s glare through the rear-view mirror. Your heart instantly sinks.

Startled, you pause a moment. Dreadfully collecting your belongings, you finally make the slow passage down the aisle.

“Get out!” The driver quickly looks into his side mirrors, as if making sure the coast had been clear.

Suddenly, the door swings open, blasting the hot humid air against your face. A foul stench begins to fill your nostrils as you step off the bus. Your gaze wanders across the street, falling upon steam rising above sewer grates, rats scurrying across the street, broken window shards along the curb and the surrounding run-down buildings.

As you step forward, the sharp hiss of the bus hydraulics startles you. The bus engine roars back to life and thick exhaust engulfs you. You choke and gasp for fresh air, taking several steps towards the curb. As the smoke clears, you lose sight of the bus, quickly vanishing around the corner.

You begin to regain your senses. In the distance, you hear the faint sound of police sirens and several gun shots. Even closer, the sound of shattering glass is heard accompanied by the shrill scream of a woman. Your heart begins to race.

You lean down to quickly pick up your bags. Unexpectedly, the skin on your body is covered in goose bumps as you feel the stinging breath of a stranger against the back of your neck. A heavy hand falls on your shoulder…

The voice behind whispers, “You lost?”

What happens after that is completely unknown and up to you.  Are you the person who just stepped off the bus or are you the person breathing down their neck?

Latest Discussion

 

Copyright © 2007 The Crack Den
Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc. No infringement is intended.
design by nadir